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	<title>OpenGLBook.com</title>
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	<link>http://openglbook.com</link>
	<description>A Free OpenGL Programming Book</description>
	<lastBuildDate>Wed, 13 Jun 2012 16:08:16 +0000</lastBuildDate>
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		<title>Poll: C++ and GLM Support</title>
		<link>http://openglbook.com/poll-c-and-glm-support/</link>
		<comments>http://openglbook.com/poll-c-and-glm-support/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 20:17:11 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Other Things]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[GLM]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Poll]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=826</guid>
		<description><![CDATA[Over the course of the last few months, I have received numerous emails and bug reports from people trying to compile the sample code as C++ code. So many, in fact, that I&#8217;m starting to think that the site may &#8230; <a href="http://openglbook.com/poll-c-and-glm-support/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/poll-c-and-glm-support/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Unable to create OpenGL 4.0 context (flags m, profile n)</title>
		<link>http://openglbook.com/unable-to-create-opengl-4-0-context-flags-n-profile-n/</link>
		<comments>http://openglbook.com/unable-to-create-opengl-4-0-context-flags-n-profile-n/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 18:28:39 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Information]]></category>
		<category><![CDATA[Error]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=812</guid>
		<description><![CDATA[If you&#8217;re getting the message Unable to create OpenGL 4.0 context (flags m, profile n) when creating your context (where m and n are numbers) your hardware does not support OpenGL 4.0. Sadly, this is not something you can fix &#8230; <a href="http://openglbook.com/unable-to-create-opengl-4-0-context-flags-n-profile-n/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/unable-to-create-opengl-4-0-context-flags-n-profile-n/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Setting up OpenGL, GLEW, and FreeGLUT in Visual C++</title>
		<link>http://openglbook.com/setting-up-opengl-glew-and-freeglut-in-visual-c/</link>
		<comments>http://openglbook.com/setting-up-opengl-glew-and-freeglut-in-visual-c/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 08:19:35 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Information]]></category>
		<category><![CDATA[FreeGLUT]]></category>
		<category><![CDATA[GLEW]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Visual C++]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=728</guid>
		<description><![CDATA[This post walks you through setting up OpenGL, GLEW, and FreeGLUT support in Visual C++ in order to compile the samples properly. My original thought was to put this in an appendix after all of the chapters were completed, but &#8230; <a href="http://openglbook.com/setting-up-opengl-glew-and-freeglut-in-visual-c/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/setting-up-opengl-glew-and-freeglut-in-visual-c/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>GLSL Input Layout Qualifier Bug on AMD Hardware</title>
		<link>http://openglbook.com/glsl-input-layout-qualifier-bug-on-amd-hardware/</link>
		<comments>http://openglbook.com/glsl-input-layout-qualifier-bug-on-amd-hardware/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 23:24:51 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Information]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=715</guid>
		<description><![CDATA[An issue was brought up yesterday concerning a bug in Chapter 2. If you change the layout input layout qualifiers in your GLSL shaders from that chapter to the following: And update the calls to glVertexAttribPointer and glEnableVertexAttribArray accordingly, you &#8230; <a href="http://openglbook.com/glsl-input-layout-qualifier-bug-on-amd-hardware/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/glsl-input-layout-qualifier-bug-on-amd-hardware/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Chapter 4: Entering the Third Dimension Released</title>
		<link>http://openglbook.com/chapter-4-entering-the-third-dimension-released/</link>
		<comments>http://openglbook.com/chapter-4-entering-the-third-dimension-released/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 08:35:08 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[chapter release]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=707</guid>
		<description><![CDATA[I’m happy to inform you that “Chapter 4: Entering the Third Dimension” is now available online by clicking on this link. Let me know if you have any issues, bugs, errors, or simply wish to yell at me. Happy reading.]]></description>
		<wfw:commentRss>http://openglbook.com/chapter-4-entering-the-third-dimension-released/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Now at Google Project Hosting</title>
		<link>http://openglbook.com/now-at-google-project-hosting/</link>
		<comments>http://openglbook.com/now-at-google-project-hosting/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 20:00:58 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Google Project Hosting]]></category>
		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=610</guid>
		<description><![CDATA[After a few requests for the Visual Studio Solution, I&#8217;ve moved the source code over from my self-hosted solution to a Google Project Hosting solution. In the process, I&#8217;ve also Open Sourced the source code (not the chapters or the &#8230; <a href="http://openglbook.com/now-at-google-project-hosting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/now-at-google-project-hosting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chapter 4 Preview</title>
		<link>http://openglbook.com/chapter-4-preview/</link>
		<comments>http://openglbook.com/chapter-4-preview/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 15:09:39 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=598</guid>
		<description><![CDATA[It&#8217;s been a little while since the last update, but work on Chapter 4 is finally reaching a conclusion. In this chapter, we&#8217;ll make our first steps into the third dimension and introduce a bit of required mathematics. If you &#8230; <a href="http://openglbook.com/chapter-4-preview/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/chapter-4-preview/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>glGenVertexArrays Access Violation/segfault with GLEW</title>
		<link>http://openglbook.com/glgenvertexarrays-access-violationsegfault-with-glew/</link>
		<comments>http://openglbook.com/glgenvertexarrays-access-violationsegfault-with-glew/#comments</comments>
		<pubDate>Tue, 03 May 2011 03:31:36 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Information]]></category>
		<category><![CDATA[GLEW]]></category>
		<category><![CDATA[glewExperimental]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=589</guid>
		<description><![CDATA[If you&#8217;ve been copying the code from the chapters, you may run into trouble when your program hits the glGenVertexArrays function in the form of an Access Violation/segfault. To fix this, add the following statement right above your call to &#8230; <a href="http://openglbook.com/glgenvertexarrays-access-violationsegfault-with-glew/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/glgenvertexarrays-access-violationsegfault-with-glew/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Chapter 3: Index Buffer Objects and Primitive Types Released</title>
		<link>http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types-released/</link>
		<comments>http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types-released/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 05:22:25 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[chapter release]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=562</guid>
		<description><![CDATA[I&#8217;m happy to inform you that &#8220;Chapter 3: Index Buffer Objects and Primitive Types&#8221; is now available online by clicking on this link. Many thanks go out to Christian Rau and Phi Hung Nguyen for reviewing the chapter before it &#8230; <a href="http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types-released/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Wanted: Technical Reviewer</title>
		<link>http://openglbook.com/wanted-technical-reviewer/</link>
		<comments>http://openglbook.com/wanted-technical-reviewer/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 15:51:07 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Other Things]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[reviewer]]></category>
		<category><![CDATA[wanted]]></category>

		<guid isPermaLink="false">http://openglbook.com/?p=488</guid>
		<description><![CDATA[In an effort to minimize the amount of bugs introduced, I am looking for someone to review the chapters and code before I release them into the wild. This person needs to be an experienced OpenGL programmer who&#8217;s no stranger &#8230; <a href="http://openglbook.com/wanted-technical-reviewer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://openglbook.com/wanted-technical-reviewer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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